#ifndef SHOOT_H
#define SHOOT_H
#include <iostream>
using namespace std;

class Shoot
{
    public:
        Shoot();
        Shoot(double x, double y, double angle);
        virtual ~Shoot();
        virtual void Move();
        virtual void Draw();
        virtual bool isOffScreen(double largeur, double hauteur);
        double getX();
        double getY();
        string getType();
        double getRayon();

    protected:
        double x;
        double y;
        double angle;
        double vitesse;
        string type;
        double rayon;

};

#endif // SHOOT_H
